A former “GTA” developer has reassured followers that “GTA VI” will look identical to the mind-blowing trailer.
There have been some issues raised that the precise sport wouldn’t match as much as the promo. Nonetheless, Mike York, who labored as an animator for Rockstar Video games on “GTA V” and “Purple Lifeless Redemption 2,” says gamers can anticipate the hotly anticipated title to look identical to the trailer.
“I’m actually impressed with how far they’re bringing the graphics for an in-game form of model of this,” York defined in a YouTube rundown. “A variety of occasions you see [cinematics used]. This isn’t that. Whenever you play this sport, it’s actually gonna appear to be this.”
The “GTA VI” official trailer was launched early after it was leaked.
Rockstar North was as a consequence of drop a trailer on Dec. 6, however the studio determined to drop it early after the video discovered its manner onto social media platform X.
Whereas followers have been thrilled to see what Rockstar has in retailer for them, some builders have been vastly dissatisfied that the trailer was leaked on-line.
“This sucks,” developer Javier Altman bluntly wrote on X, previously generally known as Twitter.
“I hoped to observe this for the primary time tomorrow together with my fellow teammates and associates,” he continued in a following put up. “I really feel we deserved that second.”
Altman’s colleague Zara Naveed additionally shared her dismay on the state of affairs on X, too.
“Unhappy that it got here out this fashion, however couldn’t be extra excited to be engaged on an incredible venture with superb folks,” she wrote in a put up.
The sport — which is anticipated to be launched in 2025 on PlayStation 5 and Xbox Sequence X and S — guarantees to “push the boundaries” of what a sport might be.
In a press release, Sam Houser, the founding father of Rockstar Video games, teased what gamers might anticipate from “GTA VI.”
“ ‘Grand Theft Auto VI’ continues our efforts to push the boundaries of what’s attainable in extremely immersive, story-driven open-world experiences,” Houser stated. “We’re thrilled to have the ability to share this new imaginative and prescient with gamers all over the place.”